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Scorcher Horizon Zero Dawn Robot

Brief: The brief for this project was to create a futuristic robot, while taking into consideration
and implementing an hierarchy support for the various parts composing the entire model.
The reference of this robot is taken from “Horizon: Zero Dawn” game.

One of the challenges I encountered was creating the bottom jaw which contains many
detailed parts, after bending the model there were many stretches/tweaks in this part.
To solve this, I had to re-model this part with different techniques until I reached the best
topology that allowed me to bend the model without getting these distortions.

A 3D model of Horizon Zero Dawn's Robot - The Scorcher.


Modeled in Autodesk Maya, showing here some renders of the final model.

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